Torturing a creature for too long reduces the annoyance accumulation for every creature of the same type during the torture. Ghosts themselves can be tortured if one dies in the Torture Chamber, it will spawn a new Ghost at the same level as normal. The Ghost spawns at the same experience level as the victim, and their magical abilities may make them useful units if the wages of converted enemies can not be afforded. Should a victim die in the chamber, it will be resurrected as a Ghost, and all creatures of its type gain around 5 annoyance. If the creature being tortured has the Heal spell, it will heal itself if picked up and dropped back into the Torture Chamber. When trying to convert prisoners, heal them or feed them chickens, to reduce the chance that they will die before conversion.
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The speed buff provided by the Torture Chamber stacks with those of slapping and using the Speed spell, making it particularly useful if time is of the essence.
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You can also torture your own creatures, which will increase the productivity of other creatures of that type by increasing their speed by 25 per cent (and they take half pay), but this hurts them over time and will result in anger if torture continues for too long. Is repeatedly turned into a frog with his own wand. Is beaten with a pick-axe (this only takes a few seconds).Ī wooden stake is hammered into his heart.Ī tender part of his anatomy is hit with two large metal beaters. Is trapped under a tarpaulin causing claustrophobia.
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The cloaked torturer will proceed to use specific styles of torture on different types of units, for example if an Imp is dropped on the table the cloaked torturer will hit him with a pick-axe. The appearance looks similar to several platforms with dormant torturers in cloaks. In Dungeon Keeper, this room is used to convert heroes and enemy creatures so you can use them to your own evil ends. A pair of Dark Mistresses enjoying themselves in the Torture Chamber